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<code class="code"><span class="keyword">sig</span><br>
&nbsp;&nbsp;<span class="keyword">type</span>&nbsp;enabled_cap&nbsp;=<br>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span class="constructor">GL_ALPHA_TEST</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_AUTO_NORMAL</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_BLEND</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CLIP_PLANE0</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CLIP_PLANE1</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CLIP_PLANE2</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CLIP_PLANE3</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CLIP_PLANE4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CLIP_PLANE5</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_COLOR_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_COLOR_LOGIC_OP</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_COLOR_MATERIAL</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_COLOR_SUM</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_COLOR_TABLE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CONVOLUTION_1D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CONVOLUTION_2D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_CULL_FACE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_DEPTH_TEST</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_DITHER</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_EDGE_FLAG_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_FOG</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_FOG_COORD_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_HISTOGRAM</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_INDEX_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_INDEX_LOGIC_OP</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT0</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT1</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT2</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT3</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT5</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT6</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHT7</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LIGHTING</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LINE_SMOOTH</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_LINE_STIPPLE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_COLOR_4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_INDEX</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_NORMAL</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_TEXTURE_COORD_1</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_TEXTURE_COORD_2</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_TEXTURE_COORD_3</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP1_TEXTURE_COORD_4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_COLOR_4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_INDEX</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_NORMAL</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_TEXTURE_COORD_1</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_TEXTURE_COORD_2</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_TEXTURE_COORD_3</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_TEXTURE_COORD_4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_VERTEX_3</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MAP2_VERTEX_4</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MINMAX</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_MULTISAMPLE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_NORMAL_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_NORMALIZE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POINT_SMOOTH</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POINT_SPRITE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_SMOOTH</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_OFFSET_FILL</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_OFFSET_LINE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_OFFSET_POINT</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POLYGON_STIPPLE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POST_COLOR_MATRIX_COLOR_TABLE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_POST_CONVOLUTION_COLOR_TABLE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_RESCALE_NORMAL</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SAMPLE_ALPHA_TO_COVERAGE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SAMPLE_ALPHA_TO_ONE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SAMPLE_COVERAGE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SCISSOR_TEST</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SECONDARY_COLOR_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_SEPARABLE_2D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_STENCIL_TEST</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_1D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_2D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_3D</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_COORD_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_CUBE_MAP</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_GEN_Q</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_GEN_R</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_GEN_S</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_TEXTURE_GEN_T</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_VERTEX_ARRAY</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_VERTEX_PROGRAM_POINT_SIZE</span><br>
&nbsp;&nbsp;&nbsp;&nbsp;<span class="keywordsign">|</span>&nbsp;<span class="constructor">GL_VERTEX_PROGRAM_TWO_SIDE</span><br>
<span class="keyword">end</span></code></body></html>